We Are Hiring

originally at: http://www.shacknews.com/article/100434/we-are-hiring

Shacknews has been around for 21 years. We began as a website dedicated to Quake, and then pivoted to cover broader gaming news. It is time for the Shack to make another move into a new coverage space. We are assembling a team to help bring our readers the very best gaming and technology content possible. We are looking for additions to our team who see the potential of Shacknews. You may be a member of our community, a seasoned games journalist, or someone who is simply eager to see what the next 21 years have to offer. If you think you have what it takes to do it for Shacknews, please take a look at our job openings.

Tech Editor

Shacknews is expanding our coverage of the technology sector. The job will focus on reporting tech news, reviewing tech hardware and peripherals, and creating technology guide content. This position will also require the editor to review games and capture gameplay footage. The role requires the editor have a keen understanding of detecting trends and search engine optimization. Knowledge and use of social media is mandatory, and a social following is a plus.

News Editor

Shacknews is looking for a news hound. The job will focus on reporting gaming news encompassing coverage of eSports events, press conferences, live streams, charity events, financial news, and everything else that falls into the gaming news sphere. This position will also require the editor to review games and capture gameplay footage. The role requires the editor to have a keen understanding of detecting trends and search engine optimization. Knowledge and use of social media is mandatory, and a social following is a plus.

Features Editor

Shacknews has done some amazing work this year in long-form features and we want to expand our efforts to bring our readers the very best content. This position will involve taking in depth looks at gaming and technology with longer articles, interview pieces, and our extra long Shacknews Select features. This position will also require the editor to review games and capture gameplay footage. The role requires the editor to have a keen understanding of detecting trends and search engine optimization. Knowledge and use of social media is mandatory, and a social following is a plus.

Guides Editor

Guides are an extremely important part of our traffic growth trajectory at Shacknews and we are looking for an editor to spearhead our efforts. The job will focus on writing guides for games and technology with a focus on search engine optimization. We are looking for someone who is ready and willing to dive into a game before its release and crank out amazing content. This position will also require the editor to review games and capture gameplay footage. The role requires the editor to have a keen understanding of detecting trends and search engine optimization. Knowledge and use of social media is mandatory, and a social following is a plus.

Please send your resumes to asif.khan@shacknews.com and enter the job you are applying for as the subject. Additional links to past work in the industry would also be greatly appreciated. 

Artwork for this article provided by the incredibly awesome and talented folks at explosm.net!

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StarFox 2 – Japanese box

originally at: http://gonintendo.com/stories/283843-starfox-2-japanese-box

I mean…what world am I in? How is this not the Twilight Zone?! I’m posting the official StarFox 2 box for Japan, and the game is seeing release in all regions this year. In all my years of GN, this is the most surreal moment I’ve ever had.

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Pokemon Sun/Moon – Win More against the Elite Four in the “Defend Your Champion Title!” Global Mission

originally at: http://gonintendo.com/stories/283845-pokemon-sun-moon-win-more-against-the-elite-four-in-the-defend

Show your mettle by taking on the Elite Four in Pokémon Sun and Pokémon Moon with a new global mission at the PGL! In the “Defend Your Champion Title!” global mission, participants have a goal to collectively earn the title of League Champion 100,000 times between June 27 at 00:00 UTC and July 10 at 23:59 UTC. Everyone who becomes Champion for this global mission at least once will earn Festival Coins, and Pokémon Global Link members can earn even more rewards!

To earn the title of League Champion, not only will you have to take on the Elite Four, you’ll also have to defeat the current League Champion. Prepare your best team and figure out your best strategies. Remember that you can battle the Elite Four in any order, but your Pokémon won’t be healed automatically and you won’t be able to leave until you become Champion (or are defeated), so be prepared before you enter!

To join a global mission, first head to the Festival Plaza in your Pokémon Sun or Pokémon Moon game. Enter the castle and speak to the receptionist on the right. She’ll let you join the global mission and guarantee that every trip to the top will count toward this global mission. Then start battling for the title of League Champion.

If the goal of 100,000 Championship titles is reached, PGL members will earn 4,000 Festival Coins, while Trainers who haven’t joined the PGL will earn 2,000 Festival Coins. If the goal is not reached, the participation prize will be 400 FC for PGL members, and 200 FC for Trainers not registered at the PGL.

Pokémon Global Link members are also eligible to receive a Moon Ball—a Poké Ball that has better odds of catching a Pokémon that can evolve using a Moon Stone—if a bonus goal of 200,000 League Champion titles is reached. Plus, regardless of the success of the global mission, any PGL member who contributes at least one League Champion title to the tally will earn five Rare Candies!

Remember that a PGL account is free, and you have until the end of the global mission time period to create an account and sync your game to earn the bigger bonus. You can sign up for a PGL account today.

Check out “How to Participate in Global Missions” if you’d like a more detailed walkthrough on how to join the fun.

Good luck in the “Defend Your Champion Title!” global mission! Remember to use Game Sync by July 10 at 23:59 UTC to get your Elite Four victories counted toward the grand total.

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Buy anything from GOG’s weekly sale, get a free game – 3 free games, technically

originally at: http://www.vg247.com/2017/06/27/buy-anything-from-gogs-weekly-sale-get-a-free-game-3-free-games-technically/

GOG’s latest promotion offers steep discounts and a nice little bonus.

gog_sale_free_game_bonus

Check in with the latest weekly sale on GOG to enjoy discounts ranging up to 90% off a variety of titles.

As a special bonus, you’ll also get a free copy of Double Dragon Trilogy with any purchase. Just a little sweetener, there.

Games on sale include The Witcher: Wild Hunt Game of the Year Edition. If you already own the base version, both expansions are on sale separately or as part of the season pass, too.

If you’re looking for a more traditional yet modern role-playing experience, what about Pillars of Eternity (available in three editions) or its two-part expansion The White March?

RPGs not really your thing? Okay, no problem. What about the original Rainbow Six or Splinter Cell?

A bunch of Telltale games are included, such as Minecraft: Story Mode and Guardians of the Galaxy. The whole Rayman series seems to be up for grabs, too, and there are a stack more RPGs and tactics games in there.

That new Reservoir Dogs game is also on sale, so now’s a good time to satisfy your curiosity as to why such a thing exists in the year 2017.

Something for pretty much everyone then. Go forth and harvest.

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Watch the ARKit Bring 'Minecraft' and a Measuring Tape to Life

originally at: http://toucharcade.com/2017/06/26/watch-the-arkit-bring-minecraft-and-a-measuring-tape-to-life/

It’s no secret that Apple is betting that AR, and specifically its ARKit, will be a game-changer for the iOS ecosystem, and after seeing some recent examples, I can see why the company is so confident. In the first video, developer Matthew Hallberg shows off his Minecraft [$6.99] AR app that lets players place Minecraft blocks in the real world and then proceed to break them just like they would do when playing the actual game. The video shows how easy it is to create whole Minecraft worlds using ARKit in a way that makes them believable and immersive. Pay attention to how the lights he places interact with the blocks; it’s pretty cool. I can see for instance people making Minecraft mazes for a kid’s birthday party.

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In addition to making gaming applications, developers are also using ARKit to create applications that offer all kinds of extremely useful every-day tools. For instance, the video below shows off an extremely accurate AR measuring tape that you can use to measure objects and spaces in your environment. While this measuring tape might look like a simple little thing, think about all the tools that can easily be replaced through accurate AR, and also think of how many times you had to look for that silly measuring tape just to quickly see if what you’re buying from Amazon will actually fit in your house. And keep in mind that the ARKit is still in beta and has been out for barely a few weeks.

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And there’s an even cooler application of the accuracy of ARKit when combined with Minecraft; designing real buildings for public spaces. You might not remember this story, but last year the United Nations announced that it’s utilizing Minecraft to allow communities to design new public spaces in places like East Jerusalem and Africa. With ARKit, projects like those can be done on the actual spaces they will end up occupying, further engaging communities and blurring the digital and the real world. I’m very excited to see what else developers can come up with once ARKit is out in the wild and once the iPhone 8—with its purported AR focus—releases. Any ideas for any great applications?

[via MacRumors]

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'Missile Command' and 'Solitaire' Mashup 'Missile Cards' Launching this Week

originally at: http://toucharcade.com/2017/06/26/missile-cards-release-date/

Do you like single-player card games like Solitaire but wish they had more explosions and stuff? Then developer Nathan Meunier’s Missile Cards is for you. Released on desktop a couple of months ago, Missile Cards has you defending a city from incoming attacks by playing a card game, and the concept seemed like it would be such a great fit for mobile that our own now departed Carter Dotson bugged the developer enough on Twitter that he decided to bring it on over to mobile. He MAY have been planning that anyway, but don’t burst Carter’s bubble, ok? About a month later, a beta test kicked off for Missile Cards, and here we are just about a month removed from that and the game finally has an official release date: This Wednesday, June 28th.

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Missile Cards will arrive this Wednesday as a Universal app for a price of $2.99. The game will feature 5 different bases/decks to play, plus the ability to earn XP while playing and upgrade those bases. There are special cards to unlock, lots of different weapon types to use, and the developer himself promises an extremely difficult challenge to really test your strategy card game/missile defending prowess. If you’re interested in the process of bringing Missile Cards from desktop over to mobile, Meunier has recorded a short dev diary video on the process, which you can check out for yourself on his Youtube channel. Otherwise look for Missile Cards to arrive in just a short couple of days.

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Nintendo's Mobile 'Animal Crossing' Still Coming in 2017

originally at: http://toucharcade.com/2017/06/26/nintendos-mobile-animal-crossing-still-coming-in-2017/

I know that E3 was pretty devoid of mobile content, with Nintendo being one of the culprits, but in this case no news wasn’t necessarily bad news. In a recent interview, Nintendo of America president, Reggie Fils-Aime, talked explained that the company felt E3 wasn’t the place to talk about mobile plans, so Nintendo focused instead on Switch and the Nintendo 3DS. A place like South by Southwest would be a better place to talk about mobile, Fils-Aime pointed out. It was all about giving that specific audience what it wanted.

He then went on to talk about Animal Crossing mobile, pointing out that its development continues quite strongly, and the teams are very excited about it at the moment. The game is going to launch this year as they’ve committed, which is great news. And, as has been the case with all the Nintendo mobile games, Animal Crossing on mobile is meant to “help broaden the user base” for the IP and have a positive impact on Nintendo’s dedicated video game business. In other words, temper your expectations.

[via Waypoint]

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Destiny 2’s “followable” campaign tells the story of the Red War, but other tales are layered around it

originally at: http://www.vg247.com/2017/06/27/destiny-2s-followable-campaign-tells-the-story-of-the-red-war-but-other-tales-are-layered-around-it/

Destiny 2 is going to have a story you’ll actually notice happening around you – and other narratives to explore, too.

destiny_2_e3_2017_ps4_exclusive_strike_lake_of_shadows_pose_8

Destiny 2 is going to have a “followable narrative”, addressing one of the most notable criticisms of the original vanilla release. A significant proportion of Destiny players could not tell you what happened in the first game’s story without a long think and six or seven wiki pages.

As such, the “inclusion of a story” is “probably” the biggest change to the formula this time around, Destiny 2 director Luke Smith told GamesRadar.

“[Destiny 2 is] actually focusing on having a followable narrative, and having a big sort of storyline, epic scenario. Layering the story content in a way we haven’t done yet for Destiny,” he said.

Smith said the main story campaign in Destiny 2 is called the Red War. This is the central storyline we’ve seen in marketing materials so far, which focus on Ghaul, a leader of the Cabal and Destiny 2’s main villain.

Giving you a single villain to battle against is an effective narrative device in gaming, and it’s one Bungie has already had a go at in The Taken King, Destiny’s 2015 expansion. Smith as one of the leaders of this team, which then moved onto Destiny 2 – which may be why 2016 expansion Rise of Iron dropped the ball a bit in that regard.

“In Taken King it’s certainly something myself and the team tried to bring in and improve. We’ve got the space in Destiny 2 to let that breathe a little,” he added.

Smith hopes Bungie’s attempts at a “cohesive campaign” will help attract new Guardians to Destiny 2, but fans of the science fiction setting will be pleased to learn there’ll be other story content, too.

“That main campaign, that’s what the trailers are about. Then, below that in the layering, you have adventures that are stories about the worlds, the planets and the particular enemies contained therein – it doesn’t directly relate to the Red War, it tells a different story, Smith said.

So we can probably expect to see more of the Fallen, Hive and Vex as we wrack around Destiny 2’s four destinations with Vanguard leaders Commander Zavala, Cayde-6 and Ikora Rey. (Hopefully that makes up for there being no Grimoire cards in Destiny 2; since vanilla Destiny was so light on story and lore, all the best stuff was locked away in these archives, and it’d be a shame to think that sort of thing was gone for good.)

Speaking of story, we know Destiny 2’s narrative teaches us more about the Light, the mysterious power granted by the Traveller and locked away by Ghaul in Destiny 2. Bungie is saving the story of the Darkness for another day, and has admitted it didn’t really have a plan for that back in 2014.

Destiny 2 releases in September for PS4 and Xbox One, with PC release to follow. As ever, anything you might want to know about it can be found in our Destiny 2 guide. Perhaps most pertinently, the Destiny 2 beta start times are available.

The test kicks off next month, so it’s definitely time to book some leave and get in non-perishable foodstuffs.

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