The mobile puzzle game Deus Ex Go will be available for Android and iOS on August 18th.

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The mobile puzzle game Deus Ex Go will be available for Android and iOS on August 18th. You can check out the trailer here.

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A List Of Stories We Found On Kotaku In The Year 2030

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I can’t believe it’s been 14 years since 2016, a year I’ve decided to fixate on for no particular reason. The only thing more surprising than how things have changed is the way they’ve remained the same. Whoa.

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No Man's Sky: How to Make Lots of Money Fast – Farm Albumen Pearls and Rare Resources

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No Man’s Sky is huge, and if you want to be successful along the way then you are going to need to be able to purchase things like inventory space and new starships. To do this, however, you’re going to need to make lots of money, or Units as they call them in game. Luckily, this guide will point out a few quick and easy ways to increase your wallet size, allowing you to speed up your progress through the universe.

Look Out for Rare Resources

The most notable way to make some easy money is to keep an eye out for rare or endangered resource nodes. The most notable resources that I’ve found throughout my time in the game include but are not limited to:


These resources aren’t easy or hard to find, they range somewhere in the middle, and are usually found in fairly large sized deposits. I’ve often come across planets where several nodes can be seen in scattered groups, allowing me to mine them without much trouble. Most times you can earn upwards of 100,000 Units for 500 Gold or Emeril, even when the resource is being purchased for a loss in that region.

Carry more resources by learning how to increase your Exosuit and starship inventory space in No Man’s Sky.

Farm Thamium9

A really quick and easy way to earn some extra Units is to hop into your starship, fly up out of the planet’s atmosphere, and start shooting away at the asteroids floating around in space. Not only are there big asteroids up here that contain items like Nickel and Iridium and Copper, but there are also a lot of smaller asteroids that hold tons of Thamium9, which you may recognize as the Isotope used to fuel your Pulse Engine. While this item is extremely useful for helping you get around, it can also be amassed in large amounts with very little farming time, allowing you to zoom to your nearest space station and sell it for a relatively fair price. It’s not big bucks by any means, but it’s a good way to fill your coffers enough if you’re really struggling to get some cash in your wallet.

Find and Extract Albumen Pearls

One of the best ways to earn some bang for your buck is to locate a planet littered with Albumen Pearl plants. This flora, when closed, resembles a greenish pod of sorts. When you interact with it, the two sides will open, falling to the ground. This will reveal an Albumen Pearl, which when acquired can be sold for upwards of 25,000 Units a piece.

The biggest issue with finding this rare item, however, is the fact that whenever you pick one up, nearby Sentinels are instantly alerted to your presence, and begin to swarm you. This makes it relatively dangerous to farm, so if you do decide to go this route, be sure you have plenty of items on hand to keep your Boltcaster charged, and your shields up and running at 100%.

Need to get around to other systems, but don’t know how to get that precious Antimatter you need to make Warp Cores? Find out how to get Antimatter in No Man’s Sky.

These aren’t the only way to make money in No Man’s Sky, and while you can get by selling other things, these three ways offer some of the quickest ways to amass a small fortune without having to put seventy-five hours into the game. Just make sure you have plenty of inventory space so you can maximize your Launch Thruster usage, as well as your travel time.

Looking for more content on Hello Games’ massive space adventure? Check out our detailed guide to all things No Man’s Sky for more information.

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No Man's Sky Review-In-Progress: Have Ship, Will Travel

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I awaken on an unknown planet, my ship half destroyed, with no idea how I ended up here, or even where here is. My Exosuit loads up, displaying information about my current environment alongside my suit’s Life Support readouts. Above this graph another glows brighter, drawing my attention to bright green symbol written next to it. That’s when I realize the line is growing smaller, shrinking away as the toxic and acidic rain of my home planet slams into my suit over and over again. I panic, unsure what elements I require to refill this gauge, rushing in all directions for any sort of clue. No Man’s Sky feeds off this unbridled and unobstructed gameplay, and it does so exceedingly well.

Free Form at a Cost

But, let’s not get too far ahead of ourselves. I still have a lot left to see, but so far it’s almost exactly what I thought it would be – a zoology-fueled exploration adventure with no clear goal aside from simply exploring the universe. While expectations ran wild, No Man’s Sky has turned out to be a fairly solid experience, aside from a few bumps and cuts it picked up along its development cycle.

One glaring issue is the constant need to recharge your various systems in both your starship and your Exosuit. When you’re exploring the surface of planets your Life Support, Hazard Protection, and other modules wear down, slowly discharging the energy that you’ve siphoned into them. I don’t mind having to recharge, but this same system applies to your starship shields in the middle of intense space battles with upwards of three to four space pirates zipping around you. Let’s just say it’s clear that the mechanic could be fine-tuned to make things more accessible to the player.

Another inventory-based issue is the game’s small inventory space. While it isn’t unusual for games to force players to upgrade their inventory space, No Man’s Sky tends to make things a little harder than they should be, making many items non-stackable, and limiting elements to stacks of 250 within your Exosuit’s storage slots. The extreme cost of the storage upgrades doesn’t really help out, as they start off at 10,000 Units a slot, and continually go up by 10,000 Units each time you purchase a new one. This leads to a single slot of inventory space costing a upwards of 200,000 Units as you progress throughout the game.

This issue continues as you make your way through the game world, searching out different starships to purchase – that’s the only way to increase your starship’s inventory space. The biggest problem here, however, is that there isn’t really a set place to purchase ships. You simply have to save up your money, go to a Space Station or Trading Outpost on a planet, and wait for a ship to land so you can offer to buy it from the current pilot. You can also find new ships crashed on the surface of various planets as well, but more sporadically. Sometimes you might come across better ships, sometimes you might not see anything better than what you have for a while. It’s a big bundle of randomness that feels out of place in the world that Hello Games has created. I mean, just off the top of my head, I imagine there would probably be dedicated starports in at least a few spots throughout the universe.

In my almost forty hours of time with the game I have only met a total of forty alien lifeforms. That’s one NPC for every hour of play time, excluding NPCs inside of starships (because they apparently don’t count). Now, mind you, I haven’t stopped on every single planet, or explored every nook and cranny of every system that I’ve jumped to (I’ve been to over twenty-six systems so far), but I’ve explored quite liberally during my time with the game, and I can’t help but feel like the world is empty. Sure, there are various types of creatures roaming most planets, but they aren’t really on the same level as the alien species that make up the NPC roster. Every world I’ve been to is barely colonized, with only a few different buildings spread out across the surface, and it really makes the universe feel lonely and empty. There are thousands of starships flying through the universe, so who the heck made them all? That lonely Gek back on Sosians-Auran Ommer? Maybe there are bigger colonies as you get closer to the center. I haven’t seen any information to correlate that quite yet, but who knows what I’ll find as I continue my journey.

Masking Perfection

Those complaints are about function more than form, however. When you step back and look at No Man’s Sky you can actually see how well it shines, and just how much love and devotion was put into each piece of the universe. It’s a procedurally generated world, but that doesn’t change the fact that Hello Games breathed life into this world. While some mechanics can be grating, it succeeds fairly well at its vision of delivering an eerie galaxy and the sense of discovery in exploring it.

Though NPCs feel rare, they fit well into the world. You won’t meet any characters named stupidly, like ‘Bodyguard’ or ‘Minion’, and they all feel like true individuals. The same goes for the various animals which you meet throughout the universe. While many of them share common parts and genetic makeup, their differing personalities, diets, and nature can make for some unexpected encounters. I’ve come across many creatures across several worlds, and I still have no real idea what to expect when I pull up my Analysis Scanner to document the local wildlife. One particularly nasty looking species I came across resembled a large Tyrannosaur, however its diet was that of a herbivore. I won’t pretend to understand how the procedural generation system works, but I can say that Sean Murray and his team put a lot of work into it, and it shows.

At the end of the day, No Man’s Sky isn’t a perfect game. It’s really not even close. The ride has been bumpy, with Murray and the team keeping their lips sealed tightly about anything and everything pertaining to the game, and the overhyped nature of this industry has pushed many away from the title. But if you’re just looking for a game that can be both intense and relaxing, while offering lots of opportunities to explore colorful and interesting worlds, No Man’s Sky fits the bill perfectly.

Yes, there are some changes that could make it better. Sure, the team could have been a lot more open about what exactly fans should have expected. But, when it is all said and done, the product speaks for itself. You just have to be willing to give it a listen.

This review is based on a physical copy of the game that was provided by the publisher. No Man’s Sky is available on PS4 now and PC August 12 for $59.99. The game is rated T.

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Halo Wars 2 to get another beta in early 2017

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Halo Wars 2 completed a beta test for the upcoming game is June, and developers 343 Industries and Creative Assembly have decided to share their findings, as well as some of the tweks they plan to make for upcoming showings at GamesCom and Pax West.

Oh, and there will be another beta test for Windows 10 and Xox One players early next year before the game launches on February 21.

In a post on the official Xbox site, 343 studio head Dan Ayoub said the team has already addressed the biggest complaint from the beta, which was de-syncs and connectivity issues. In addition, he said “There are a significant number of individual changes and adjustments being made, including unit tuning, game mode pacing, UI improvements, stability, and flow improvements based on the data we received from the beta.”

He said that changes will be focused on five key areas:

Controls: “We’ve already made a number of adjustments to the controller layout to make it faster and easier to engage the actions players want to take. In addition to the layout changes we’ve already completed, we are investigating multiple controller configurations.”
Leader Abilities: “We are currently working at ways to make the Leader Powers usage more straightforward, easier to use, and understandable as to how the powers are evolving. Basically, we are tuning Leader Powers to better balance cost versus impact.”
Bases: “We’re working to change the appearance of individual structures within the base to better reflect their current state. This will help players eyeball their base, or that of their opponent, to quickly assess its stage of development.”
Resources and Energy: “We are changing the costs to scale with the stage of the game.  For example, in the early stages, with lower power units, you will mostly focus on Supplies.  As you progress to the more advanced stages, Power will become more of a factor, and you’ll need to start planning an approach to resource buildings. The goal here is to facilitate management of resources early in the game while giving the players choice about how to grow their armies.”
Population: “While the unit cap for the Beta was purposely lower than what we’ll launch with, we’ve already raised the population and are working to possibly increase further for the final game.”

As for multiplayer modes, Ayoub said that there were only two in the beta, but more can be expected, with details in the coming months. “The range of modes are intended to satisfy a number of play styles and appetites; we’ll have modes that run from hours of play to modes you can play in as little as 5 minutes.” 

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No Man's Sky: How to Get Antimatter

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In No Man’s Sky, you’re marrooned with nothing but a ship and your smarts, forced to cobble together upgrades that will eventually lead you to the center of the galaxy. One of the most vital is antimatter, a necessary component for the hyperdrive that allows for long-distance travel between star systems. 

Like many of the upgrades in No Man’s Sky, the specific path toward your goal may vary. Since the game is procedurally generated, it spreads signposts for specific pieces of upgrades on a wide variety of planets, which may be more or less hostile to you than others. Part of this process will definitely involve a fight, so it’s best to come prepared with some weapon upgrades, like the Boltcaster upgrade for your mining tool.

Without antimatter, you’re barely getting out of a star system. You need it to build a Warp Cell, which fuels the Hyperdrive. You can’t mine antimatter, and you can’t buy warp cells as standalone items. That means at first, you’ll have to forage for your own.

Finding Antimatter

The easiest method of obtaining antimatter is to head to the space station where you found your Dynamic Resonator, and simply purchase it. Like the Resonator itself, it’s likely to cost a pretty penny. Come equipped with some high-value resources like precious metals to sell, or just hop a few planets making discoveries until you fill up your coffers with units. 

Alternately, you may be able to find antimatter on one of the nearby planets, like the one where you found the hyperdrive recipe. That will take more scavanging and time, so it’s up to you to determine if you’d rather go the quick and expensive route, or slow and thrifty.

Making Antimatter

Once you’ve obtained antimatter for the first time and traveled to the next star system, you’ll get a cryptic message about a manufacturing facility. Go check it out, and be prepared for a fight. The facility will be locked with a steel door that needs to be destroyed. However, attacking the door will awaken the nearby Sentinel robots, who will attack you and call for even more deadly backup. 

Grenades are your best bet, since they do lots of explosive damage very quickly. Failiing that, use your Boltcaster to chip away at its health, while occasionally looking for cover to reload your weapon. It will probably take about 4-5 passes with a full clip of your Boltcutter, so practice reloading it with energy through the menus quickly. Don’t worry about engaging the Sentinels themselves. They’ll just send more, and once you’re through the door they back off anyway, so your goal is to get in as fast as possible.

Once you’re inside, you’ll find the antimatter recipe sitting on a control console. That will allow you to build antimatter, which in turn allows you to build warp cells.

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The Hunt For No Man's Sky's Mysterious Giant Snake

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Out of the millions of creatures discovered in No Man’s Sky, there’s one monster in particular that has been perplexing players since launch: the giant desert snake.

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